The good news is that many of your actions, such as shooting Zoya's arrows or moving objects as Amadeus, can alternatively be performed on the GamePad's touchscreen, making these much easier to control. It should also be noted that there isn't an option to customize your controls, so you have to work with what you’re given. Because much of the game is based around puzzles rather than fast-paced conflict, usually this is more of an annoyance than a game-breaking flaw, but when you’re in the middle of a tight scuffle with a horde of goblins, pressing the wrong button could be a matter of life or death. This wouldn't be too much of an encumbrance except that your character selection button is very easily confused with your primary action button, often resulting in unwanted and frustrating effects. Rather than utilizing the GamePad's face buttons, most of the primary controls are linked to the L and R triggers. Trine 2’s biggest shortcoming is that the control scheme native to the Wii U GamePad takes quite a bit of getting used to, and it really hinders the entire experience. The unfortunate reality of it all is that not all diamonds are without their blemishes, and if as much care was put into the controls as was put into the aesthetics, this game would be a masterpiece. Even when playing entirely on the GamePad screen everything still looks crisp, albeit scaled down.
It’s clear that art direction was important to the team behind this, and they've absolutely outdone themselves by creating a captivating world that perfectly fits the tone of their game. It’s rare to find a game in which every single setting that you encounter will give you pause because of how stunningly gorgeous it is, but that’s exactly the case here. Consecutive plays through could result in completely different techniques and solutions.įrom its immersive and hyper-detailed environments to the sweeping emotional soundtrack, Trine 2 is a thing of beauty. Also, due to the nature of the game, replayability can be found in the simple fact that most of the puzzles can be cracked in a number of different ways. Though the campaign can be completed in under 15 hours, there are plenty of pieces of hidden art and other collectables to find along your way, ensuring replayability for the treasure hunters and completionists among us.
As you venture further into their world, new elements of the plot are gradually revealed through objects such as poems and paintings that can be found in game. It may not be the strongest or most original plot, but it provides the necessary framework to establish the fantasy realm in which the characters live. Trine 2 tells the tale of three unlikely heroes - Amadeus, a wizard who can conjure and move objects, Pontius, a strong armed knight, and Zoya, a nimble thief - who must team up to save the kingdom in which they live by ridding it of evil. Fortunately for Nintendo fans everywhere, this game does harken back to the original, but it also provides enough information to welcome newcomers to the series as well. Trine 2: Director’s Cut is not only one of the first games available on the Wii U eShop, but it's also the first iteration of the Trine universe available on a Nintendo console. It’s always a strange occurrence when the sequel to a hit game becomes available to a new community of gamers, especially when those gamers might have no prior knowledge of the series.