
Either of the “attract” or “repel” variety they will draw or repel mines and all other manner of metal to/from their intended target. So what new features are there? Well, electromagnets are a particular favourite. A solid, reliable base to begin reassembling the madness on. Having played Worms World Party not so long ago (on PC), it is essentially exactly the same. It is quick and easy to adapt to on any platform. With Worms Reloaded, there is a return to this know-where-you-stand approach.

Ultimately though, the controls and means of accessing such bizarre machinery are the antithesis of this – have always been incredibly quick to pick up. It did get a bit absurd with Worms Armageddon, but then, the clue is in the title. Its creators just had fun with an originally very simple concept. Then you had the even more ridiculous, bombastic weaponry. Air strikes shared the wealth with napalm strikes and carpet bombs. Exploding sheep lead to exploding old women. I mean, where else can you ‘prod’ someone to death? Throughout the 2D era, the developers managed to incorporate ever more gloriously macabre means of administering last rites. Worms is of course a game that delights in its black comedy, as ably demonstrated by the gameplay of all previous titles. Be it the battered leathery bonnet of a middle aged peasant, knights helmet, or the black humour inspired ‘hook’ through the worm, you will not be found wanting. On the subject of personalisation, along with still being able to customise the little fellas headstones they now don headgear. You are of course equipped with new weird and (not always wonderful) dialects. The sounds, ambient music and trademark accents and battle cries are the same as they were in 2001. The 2D graphics are still pretty much the same, with added textual oomph for the backgrounds. Rewinding to World Party as the yardstick for this new release, and you see subtle and almost universally welcome changes implemented. Have they resisted the temptation to flower the thing up with gizmos, throw away game modes and the like? And if this is so, have they gone too far with this premise and essentially re-released Worms World Party? Being privy to the game for a few days has given me the opportunity to see just whether they have metered that oh so fine balance between old and new. Or both, of course.Īs I write this, the Windows via Steam release date for Worms Reloaded has been and gone. The good people at Team 17 have either seen this and the potential pound signs in it, or come up against the same problems with their own 3D projects. The developers of Sonic the Hedgehog have relented after years of struggling to perfect a major 3D transition, with the upcoming episodic Sonic 4 title.

The only quirk we found truly maddening is if you hold down the jump button, you automatically jump a second time when you hit the ground.It’s hip to be 2D again.

Nonetheless, because the game is turn-based and the worms move almost painfully slowly, the clumsy setup rarely costs players anything except a few seconds off the clock, and besides, the game is compatible with a pad if you have one. Even the simple act of walking (using the arrow keys) feels awkward, especially to those who are used to the more natural feel of a console controller for basic character movement. The default controls here arent great for one thing, they rely too much on buttons, instead of the mouse, for aiming. Many players will prefer to stick to quick matches, given how overwhelming all these options are, but true Worms fanatics will go crazy over all the different ways there are to play. Theres even a level-design tool that works well, and you can share your creations with friends. Theres a random level generator so that you never have to fight the same battle twice. When you set up a match, you can customize virtually everything there is about the level youre fighting on, from the basic appearance to the number of mines. You can spend the currency you earn to unlock new options. When you build your team, you can not only name each worm, but also adjust his appearance and even change the dialect in which he speaks. Multiplayer gamers can compete locally as well, and they too get a full range of customization options. Unfortunately, we werent able to test out the online multiplayer, seeing as we played before the game was released, but given that its turn-based, were not anticipating any problems.
